Plot Points

Plot points are going to be used as a reward for exceptionally cool actions or roleplay. If I decide that what you have done deserves a Plot Point you will be rewarded one. These will only last until the end of a session so use them or lose them.

Plot Points are are similar to action points but they are used to influence plot. If you’re trying to break into a castle, the rogue could spend a plot point to declare that there’s a section of wall covered in easily climbed ivy. Or the Cleric could spend one to say that there’s a chapel of his deity inside so that he can pretend to be a pilgrim. Or the Fighter could say he knows someone on the inside who might be persuaded to switch sides.

The guidelines:

  • You cannot use a plot point to get a magic item, gold, or any significant material possessions. At least not permanently—I might be persuaded to have someone loan you an item or whatever.
  • You cannot use a plot point to change the personality or attitude of any character I’ve already written up, but you can use one to introduce a new character with the desired personality.
  • Any character you introduce has to be relatively minor: You cannot introduce a nobleman’s wife, but you can introduce his butler. You cannot introduce the captain of the guard, but you can introduce the sergeant that the entire guard knows and respects.
  • You can change minor aspects of the scenery. You cannot remove a locked door or place the key in a convenient spot, but you can make the pillar near the door weak enough to topple over and destroy the door. You cannot change the floorplan, but you can introduce or remove objects, change materials, etc.
  • You cannot use a plot point to undo something that’s already happened, cause deus ex machina, or alter the rules of the universe.

Note: Plot points may be used to allow you to automatically succeed on a really cool action. Remember when Watson tried to wall run up to hit a flying creature and then failed miserably? He could have used a plot point to allow that action to succeed. The important thing to note here is coolness factor. You can’t just plainly tell me you want to do something. Spice it up, add some excitement. Also note that in the above example, Watson may have received a plot point for simply trying. Had he used a plot point to auto succeed he would have definitely not received another one.

Plot Points

Heavenly Chaos anonymous6237